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Showing posts from November, 2017

Diffuse And Specular Material in Blender

Let's Understand Diffuse and Specular in Blender Materials (Blender Render) First let understand Diffuse and Specular in Real world because in blender it's related to the real world. Diffuse:- Reflection from the surface of Object, our eyes can understand the color by Diffuse reflection for example:- If no light is reflect from the surface of any object then the color we see is Black and if all light is reflected from the surface of the Object the color appears is White Specular Vs Diffuse ref. wikipedia Specular:-  As In figure We see that at a definite angle and from smooth surface the reflection is specular reflection. Let's See some Practical example in Blender for Better understand the Diffuse and Specular Diffuse = 0, Specular = 0 As in image we see that our mesh color is white but appear color is black reason is clear that Diffuse intensity is 0 Diffuse = 0, Specular =1 Diffuse = 1, Specular = 1 Diffuse = 1 , Specula

Boolean Modifier in Blender

Boolean Modifier is one of the important Modifier which we use very often in blender Let's Discuss the working of Boolean modifier Add Modifier :- There are mainly three points to discuss 1. Intersect 2. Union 3. Difference There must be Two Mesh One Main Where operation Perform Second For Formal Use for cut for Desired Shape. We first select the Object and then in Modifier tab select the Boolean modifier Also there is one another mesh for complete the process Choose the perfect cut out mesh you want then apply one of three boolean in the Box Note :- In These Pictures you see the difference in wire frame mode non highlight part that is black and highlight part Orange color show that Difference. This difference show that after apply boolean modifier the highlight part is the Part of mesh and non-highlight part will may may be deleting portion of mesh after completing Intersect:- Difference:- Union:-

How To Target Camera & Rotate Around Object in Blender

Camera Target and Rotation around object is very interesting topic in Blender, where we set our camera to focus any object and then Rotate around object.  This is the great method to introduce our Character in Animation so let's Discuss How:- Step 1:- Add Empty in our scene This is not compulsory to make target to an Empty you also target  any other object like cube, light, or any other mesh, Requirement will decide which part to target for camera. Step 2:- Select Camera Step 3:-  Go to Constraint tab in Properties Editor and Add Track to constraint Step 4:- Select Target = Empty               To = -Z               Up = Y Leave Other Setting Default This will Work To set Camera It's Target Empty Step 5:- Add Curve/Circle or You are free to use bezier Curve For  Your Path Step 6:- Select Camera First And Then Curve in Object mode Ctrl + P And set To Follow Path If your Camera is at a right position it's Fine if not t

Download Free Character For Your Animation Video

Reference Character  The above character is free to download and use in your animation there is three step 1. Modelling 2. Rigging In this section proper rigging and naming to our character

How to use mouse in Blender

Reference:- Three Button Mouse First I make clear that mouse is the Important part in Blender A simple <300 Rs mouse with three buttons will make your life easy in blender 3D Because Blender is Designed for 3 Button Mouse Navigation Use :- 1. Right mouse button (RMB) :- RMB in blender is set to navigate the object in scene where the viewport this is mainly different from other software but if you want to change it blender is so flexible you change it from file/user preferences/input and left side at mouse click Left. Move cube with RMB Navigate with Left 2. Middle Mouse Button (MMB) :- MMB in blender is set to navigate viewport to move all scenes in 3D Viewport with other keyboards buttons use 3D view port Navigation.( TRY :-  Shift + MMB, ALT +MMB) 3. Left Mouse Button (LMB) :- LMB in Blender viewport is Default set to move 3D cousor you also change this as I also told you already Move 3D cursor with LMB Note:- You Also Use Blender With Out

Learn Basic Modelling with How to Make Fidget Spinner

Fidget Spinner Reference Learn Modelling with how to make Fidget Spinner Step 1:-  Add Back ground image Property Region(N) scroll Down and Background image/add image Step 2:- Add Circle circle is at center of the Grid adjust this to the perfect position by Scale, Rotate or however adjust the position see image for reference After this go to Edit Mode and in Edit mode Give Them Perfect Position as in image Step:- 3. Select one Circle Fill it and then inset it as in Reference Then Delete the hole section Now copy this by Selecting one vertex and CTRL + L Shift+D and place it at upper section as perfect circle and delete the previous circle Step 5:- Delete the Half section and apply Mirror Modifier Step 6:- Delete some section Down to the circle and by extruding vertex section of circle as in image then use perfect topology and and fill every section with circle at middle with quads do not us triangle and n-gone (Explain Quad, Triangle and N